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Airi
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==Balance changes== *21st January 2021, update Beta 29.<ref>Beta 29 [https://www.youtube.com/watch?v=-IJ1kcGYj2Q update].</ref> AIRI: REVAMP '''Design Description:''' We noticed the community frequently requesting an Airi buff. From a data standpoint, Airi’s strength was acceptable. However, she was weak in the current Slayer Lane environment and could only farm levels and wait for the opportunity to assassinate the opponent’s back row. We used passive true damage and healing to help Airi face typical Warriors while maintaining her skirmishing abilities.We also added preconditions to Airi’s explosive maneuvers. This will allow opponents in the back row more playability versus her dives and allow more room for confrontation. We also added a new damage reduction mechanic to Airi’s ultimate to help her avoid instant death in the late game. We hope you will continue to provide your feedback on Airi! '''Base attributes:''' Normal Attack Interval: 0.8s -> 1s Movement Speed: 390 -> 380 HP Growth: 256.5->300 '''Passive:''' Airi’s every fourth normal attack deals 120% bonus Physical True Damage (to the current target) and reduces the target’s movement speed by 50% for 1 second. True Damage has no Critical Chance. True Damage dealt to heroes gains 100% Life Steal. '''Ability 1:''' Airi slings her shuriken to slice enemies along the path, dealing 250/300/350/400/450/500 (+80% AD) of physical damage and causing Knockaway to all enemies in her path for 0.75 seconds. Airi receives a dragon seal for 5 seconds for every enemy Hero hit. Seals are consumed to strengthen Ability 2 – Shadow. If Shadow is on cooldown, the seals reset the cooldown timer. Airi gains 40/48/56/64/72/80% Speed-Up that diminishes over 2 seconds. Damage to non-Hero units increased by 60%. Cooldown: 7 s -> 8~6 s Projectile Speed: 13.5 m/s -> 14 m/s Projectile Distance: 9 m -> 10 m '''Ability 2:''' Airi charges in the specified direction and deals [tel:75/90/105 75/90/105]/120/135/150 (+50% of AD) physical damage to enemies in her way and automatically converts the next Normal Attack to the fourth Normal Attack. One dragon seal can be consumed to reset the cooldown timer. Cooldown: 9~6 s -> 10~6 s Direct Skill: removed pre-cast and post-cast animation. Movement Distance: 4.5 m -> 4 m '''Ultimate:''' Airi instantly breaks all control effects and deals 150/200/250 (+40% of AD) Physical Damage to all surrounding enemies. She gains two dragon seals, and the Shadow cooldown timer is reset. Airi leaps up briefly (during which she is immune from all control effects), dealing two-times the original damage to the enemies when she lands and causing knockaway for 0.75 seconds. Airi instantly casts a shield lasting 3/4/5 seconds. While the shield is active, single damage sustained will not exceed 8% of Max HP, and Attack Speed is increased by 60/80/100%. Cooldown: 40~30 s -> 40 s *5th April 2021, update Beta 30. AIRI: TWEAK/REBALANCE '''Design description:''' While Airi’s win ratio is normal from a data standpoint, we noticed that some players complain about her weakness early game. Before level 4 she has difficulty fighting other heroes in the Dark Slayer lane. So, we made adjustments to her Ability Power, improved her enhanced normal attack, and made her Ability 1 deal more damage to non-hero units. These changes will help her survive the early game. To keep her balanced, we removed two attributes the are relatively unimportant in her kit, the damage from Ability 2 and the attack speed bonus given by her Ult. '''Passive:''' Enhanced Normal Attack:120% Bonus Physical Damage -> 150% Bonus Physical Damage '''Ability 1:''' Damage to non-heroes:60% -> 100% '''Ability 2:''' Removed damage '''Passive:''' Removed attack speed bonus *12th May 2021, update Beta 31. AIRI: NERF '''Explanation:''' After the previous rework, Airi’s overall strength has been at the top of the list, so her core passive value has been slightly reduced this time round. In addition, the dispel control mechanism of her Ultimate combined with her strong combat abilities and mobility makes her difficult to be pinned, so we’ve also extended her Ultimate’s cooldown to lengthen her vulnerable period. '''Passive:''' True Damage: 150% > 136% (+1%/Lv) '''Ultimate:''' Cooldown: 40 > 60 - 10/Lv * 8th November 2021, update Beta 34 AIRI: NERF Details: '''Passive:''' Damage: 1.35 AD -> 30+1.2 AD '''Ultimate:''' Max damage received from single attack: 8% of own max HP -> 10% of own max HP
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