Type
|
Item level
|
Icon
|
Price
|
Description
|
Physic attack
|
Lvl 1
|
|
250
|
+20 Attack Damage
|
|
290
|
+10% Attack Speed
|
|
300
|
+8% Critical Chance
|
|
410
|
+10 Attack Damage
+8% Life Steal
|
Chain Hammer
|
450
|
+40 Attack Damage
|
Lvl 2
|
|
910
|
+80 Attack Damage
|
|
740
|
+25 Attack Damage
+15% Attack Speed
Unique Passive - Speed Up: Normal attacks increase movement speed by 10%.
|
|
780
|
+25% Attack Speed
+5% Movement Speed
|
|
830
|
+50 Attack Damage
Unique Passive - Armor Reduction: Armor Pierce +60
|
|
750
|
+20% Attack Speed
Unique Passive - Vital Point: Normal attacks deal an additional 21~35 (melee) or 42~70 (ranged) physical damage, Cooldown: 0.3s.
|
Chaos Bow
|
1100
|
+40 Attack Damage
+10% Attack Speed
Unique Passive - Stab: Increases armor penetration by 10% (doubled for ranged heroes)
|
Lvl 3
|
Longinus' Spear
|
2030
|
+80 Attack Damage
+15% Cooldown Reduction
+500 Max HP
Unique Passive - Armor Reduction: Armor Pierce +60
Unique Passive - Shatter: Each attack reduces target armor by 6% in 5s, up to 4 stacks.
(Cooldown: 0.3s)
|
|
2040
|
+60 Attack Damage
+30% Attack Speed
+10% Lifesteal
Unique Passive - Dragon's Breath: Normal attacks deal additional physical damage equal to 8% of target's current HP (max damage dealt to wildings: 80). Cooldown: 0.3s.
|
|
2120
|
+100 Attack Damage
Unique Passive - Gift of the Swift: Increases hero's movement speed by 3-45 for 1.5s after landing a critical hit. Only usable by ranged heroes.
Unique Passive: +25% Critical Chance
Unique Passive: +40% Critical Damage
|
|
2020
|
+75 Attack Damage
+10% CD reduction
Unique Passive - Stab: Armor Pierce +40%
|
|
1740
|
+100 Attack Damage
Unique Passive - Lifesteal: +25% Lifesteal & Magic Vamp
|
|
2150
|
+70 Attack Damage
+15% Attack Speed
+10% Cooldown Reduction
+600 Max HP
Unique Passive - Elemental Power: After using a skill, the next normal attack in 5s deals additional physical damage equal to 100% attack damage . Cooldown: 2s.
Unique Passive - Speed Up: Normmal attacks increase movement speed by 10%.
|
|
2150
|
+35% Attack Speed
+25% Critical Chance
+7% Movement Speed
Unique Passive - Wind's Blessing: Increases a hero's resistance by 35% for 2s after landing a critical hit (cannot be stacked with Gilded Greaves).
(Resistance: Reduces the duration of negative control effects such as decreased movement speed, silence, immobilize, knockup, knock back, stun, taunt, petrify, freeze, etc.)
|
|
2950
|
+200 Attack Damage
Unique Passive - Fenrir's Tooth: Deals an additional 30% damage when the target's HP is below 50%.
|
|
1900
|
+35% Attack Speed
+15% Critical Chance
+5% Movement Speed
Unique Passive - Chain Lightning: Normal attacks have a 30% chance to trigger Chain Lightning, dealing 135 (+25% attack damage) magic damage (can crit). Cooldown: 0.35s.
|
|
1960
|
+30% Attack Speed
+20% Critical Chance
+5% Movement Speed
Unique Passive - Flame Wraith: Normal attacks increase attack speed by 10% for 2s. Stacks up to 5 times.
|
|
1900
|
+110 Attack Damage
Unique Passive - Wildwalk: Increases movement speed by 10% after exiting battle.
Unique Passive - Break: Gains 40-180 armor penetration.
|
|
2020
|
+60 Attack Damage
+25% Attack Speed
+180 Magic Defense
Unique Passive - Magic Guardian: When HP falls below 40%, a shield will be activated to absorb 600~2000 magic damage, and resistance will be increased by 25% and movement speed will be increased by 30% for 5s. Cooldown: 75s.
Unique Passive - Speed Up: Normmal attacks increase movement speed by 10%.
|
|
1900
|
+80 Attack Damage
+10% Cooldown Reduction
+800 Max HP
Unique Passive - Soul Prison: On dealing damage, reduces target's HP regeneration by 40% for 1.5s. If this is triggered by normal attacks, the duratio is extended to 3s.
|
|
2000
|
+60 Attack Damage
+5% Cooldown Reduction
Unique Passive - Insatiable: Gains invincibility and temporary damage immunity and increases movement speed by 20% for 1 second. (Cooldown: 90 seconds)
|
|
2250
|
+90 Attack Damage
+10% Critical Chance
+10% Lifesteal
Unique Active - Bloodthirst: Increases life steal by 60% for 3s. Only usable by ranged heroes. Cooldown 60s.
|
Dawnning Star
|
2980
|
+50 Attack Damage
+30% Attack Speed
+10% Critical Chance
Unique Passive - Dawning Star: Normal attacks deal an additional 50 physical damage (doubled for ranged heroes). Cooldown: 0.35s.
Unique Passive - Stab: Increases armor penetration by 20% (doubled for ranged heroes).
|
Eclipsing Bow
|
2000
|
+30% Attack Speed
+10% Critical Chance
+5% Movement Speed
Passive - Aiming: Normal attack deals 50 additional physical damage (doubled for ranged heroes, CD 0.35s)
Active - Sunchaser: Gain additional 1.5m base attack range (only applied for ranged heroes) and 20% movement speed, lasting for 5s. CD: 60s.
|
The Diminisher
|
2120
|
+100 Attack Damage
+10% CD reduction
+500 Max HP
Passive – Disable: Skills hitting a first enemy hero causes their damage dealt reduced by 20% to all targets and also slows them 30%, lasting for 3s. CD: 8s.
Active – Dispel: Gain instantly 40% damage reduction for 2s, can be used even while under control. CD: 90s.
|
Magic attack
|
Lvl 1
|
|
300
|
+40 AP
|
|
220
|
+300 Max Mana
|
|
120
|
+10 Mana Regen / 5s
|
Magic Ring
|
300
|
Passive: +5% CD reduction
|
Lvl 2
|
|
540
|
+80 AP
|
|
820
|
+120 AP
|
|
820
|
+40 AP
+10% CD reduction
Passive - Elemental Power: 5s after using a skill, the next normal attack deals (+0.3 AD) (+0.18 AP) magic damage, CD: 3s.
This item should not be stacked with Omni Arms, Frost Cape.
|
|
960
|
+100 AP
Passive - Extermination: +75 Magic Pierce.
|
|
500
|
+50 AP
Passive - From the Ashes: Leveling up restores 20% HP and 10% Mana within 3s.
|
|
720
|
+60 AP
+5% CD reduction
20 Mana Regen / 5s
|
|
900
|
+60 AP
+5% CD reduction
Passive - Soul Devourer: +15% Magic Lifesteal.
|
Orrery
|
800
|
+80 AP
Passive - Explosion: Target who is hit by skills takes 180 magic damage around, CD: 5s.
|
Lvl 3
|
|
1800
|
+200 AP
+5% Movement Speed
Passive - Explosion: Target who is hit by skills takes 100 (+0.4 AP) magic damage around, CD: 5s.
|
|
2400
|
+240 AP
Passive - Warlock: +35% AP.
|
|
1900
|
+140 AP
+10% CD reduction
Passive - Bide: Gain 12 AP and 110 max HP every 30s of the match, stack up to 10 times.
Passive - From the Ashes: Leveling up restores 20% HP and 10% Mana within 3s.
|
|
2050
|
+140 AP
+10% CD reduction
+600 Max HP
Passive - Soul Devourer: +25% Magic Lifesteal.
|
|
1900
|
+160 AP
+20% Attack Speed
+8% Movement Speed
Passive - Rapid Blade: Normal attack hits increase 15% attack speed, stack up to 2 times, lasting for 4s.
Passive - Twilight: Normal attacks deal additional 40 (+0.2 AP) magic damage.
|
|
2020
|
+140 AP
+850 Max HP
+5% Movement Speed
Passive - Frozen Heart: Abilities that deal damage will also slow them 20% for 2s.
|
|
1800
|
+140 AP
+10% CD reduction
+600 Max HP
Passive - Tortune: Skills deal additional 60 (+2% target's current HP) magic damage per second for 3s (max damage dealt to wildlings: 80).
|
|
1900
|
+180 AP
+10% CD reduction
+5% Movement Speed
Passive - Elemental Power: After using a skill, the next normal attack in 5s deals additional (+0.3 AD) (+0.8 AP) magic damage, CD: 2s.
This item should not be stacked with Omni Arms, Frost Cape, Loki's Curse.
|
|
2100
|
+140 AP
+10% CD reduction
+600 Max HP
Passive - Extermination: Skills and normal attack hitting the enemy hero will increase 10~24 (per hero level +1) magic armor pierce, stacking up to 10 times, lasting for 3s.
|
|
2990
|
+400 AP
Passive - Enlightenment: +1400 Max HP.
|
|
2200
|
+240 AP
Active - Impervious: Immune to all effects for 1.5s, but cannot move, attack, or use skills. After the immunity ends, grant a shield that absorbs 540~1100 (+0.5 AP) damage for 1s, CD: 75s.
|
|
2100
|
+140 AP
+5% CD reduction
+600 Max HP
Passive - Ice Armor: Increase (+0.5 AP) armor and magic armor, max up to 230 points.
|
|
2050
|
+180 AP
+10% CD reduction
Passive - Tranquil Soul: +40% Magic Pierce.
|
|
1980
|
+180 AP
Passive - Extermination: +150 Magic Pierce.
|
|
1900
|
+140 AP
+10% CD reduction
+600 Max HP
Passive - Soul Prison: Dealing damage by skills will reduce 40% target's regeneration for 1.5s (doubled duration if by normal attacks).
This item should not be stacked with Curse of Death.
|
|
1800
|
+160 AP
+15% CD reduction
25 Mana Regen / 5s
Passive - Wise: Restore 1% mana every second.
|
Defense
|
Lvl 1
|
|
300
|
+300 Max HP
|
|
220
|
+90 Armor
|
|
220
|
+90 Magic Armor
|
|
140
|
+30 HP Regen / 5s
|
|
540
|
+600 Max HP
|
Lvl 2
|
|
900
|
+1000 Max HP
|
|
720
|
+150 Armor
Passive - Burn: Deals 50-78 magic damage to nearby enemies every second (deals 50% more damage to minions and wildlings).
|
|
1100
|
+110 Magic Armor
+700 Max HP
Passive - Restore: When taking damage, restore 4% self-max HP over 2s, CD: 15s.
|
|
660
|
+10% CD reduction
+110 Armor
|
|
730
|
+210 Armor
Passive - Spirit Bond: When taking damage, reduce the attacker's attack speed by 15%.
|
Lvl 3
|
|
1900
|
+225 Armor
+1000 Max HP
+60 HP Regen / 5s
Passive - Burn: Deal (+2% self-max HP) magic damage to nearby enemies within 2.5m every second (deal 50% more damage to minions and wildlings).
This item should not be stacked with Gnoll Cleaver, Leviathan.
|
|
2100
|
+275 Armor
+1200 Max HP
Passive - Spirit Bond: When taking damage, reduce attacker's speed by 30% and movement speed by 15% for 2s.
|
|
2180
|
+360 Armor
+400 Max mana
+20% CD reduction
Passive - Enhanced Spirit Bond: Reduces the attack speed of enemies within 5m by 30%.
|
|
1960
|
+200 Magic Armor
+1200 Max HP
+5% Movement Speed
Passive - Restore: When taking damage, restore 8% self-max HP over 2s, CD: 10s.
|
|
2320
|
+10% CD reduction
+200 Magic Armor
+1000 Max HP
Passive - Rispote: Gain a shield that absorbs 460-1300 magic damage when out of battle.
Passive - Reconciliation: Gain 8-112 Magic Armor (increase with hero level)
|
|
1920
|
+100 Armor
+100 Magic Armor
+1200 Max HP
Passive - Biting Cold: Normal attacks increase 10% self-movement speed and slow 25% for 2s.
|
|
2400
|
+120 Armor
Passive - Nirvana: Resurrect 2s after death and return with 2000-3500 HP, CD: 150s. (This skill can only be triggered up to 2 times in the same match)
Passive - Fighting Spirit: Increase damage dealt by 10%.
|
|
1970
|
+10% CD reduction
+200 Armor
+800 Max HP
Passive - Elemental Power: After using a skill, the next normal attack slows 30% (only 20% for ranged heroes) for 0.5s and deals 100 (+0.3 AD) physical damage to an area, CD: 0.65s.
This item should not be stacked with Omni Arms, Apocalypse, Loki's Curse.
|
|
1980
|
+10% CD reduction
+2000 Max HP
Passive - Longevity: Recover 4% self-max HP every second when out-of-battle.
|
|
1980
|
+120 Armor
Active - Rock Shield: Grant a shield (30% self-Max HP + 10% self-Lost HP) for 3 seconds. While shield is active, damage dealt is reduced by 70%. CD: 60s.
|
|
1940
|
+300 Armor
+1200 Max HP
Passive - Riposte: 15% of the physical damage taken is deflected to the enemy as magic damage (calculation is based on damage before damage reduction).
|
|
2080
|
+80 AD
+180 Armor
Passive - Berserk: When HP is below 40%, increase 20% lifesteal (only apply for melee heroes) and gain a shield that absorbs 880-2000 damage for 8s. CD: 60s.
|
|
1900
|
+225 Armor
+1200 Max HP
+5% Movement Speed
Passive - Adrenaline: When taking damage, gain a stack of buff. Each stack increases 1% movement speed and deals 2% additional damage, stacks up to 5 times and lasting for 3s.
|
Movement
|
Lvl 1
|
|
250
|
Passive: +30 Movement Speed
|
Lvl 2
|
|
700
|
+110 Armor
Passive: +60 Movement Speed
Passive: Reduce 15% normal attack damage taken.
|
|
700
|
+90 Magic Armor
Passive: +60 Movement Speed
Passive: +35% resistance.
Resistance: Reduce the duration of negative control effects such as stun, decreased movement speed, silence, knock up and so on.
This item should not be stacked with Slikk's Sting.
|
|
700
|
+15% CD Reduction
Passive: +60 Movement Speed
|
|
700
|
Passive: +60 Movement Speed
Passive: +75 Magic Pierce.
|
|
700
|
+25% Attack Speed
Passive: +60 Movement Speed
|
|
580
|
Passive: +60 Movement Speed
Passive - Swift: Increase 60 Movement Speed when out-of-battle.
|
Jungling
|
Lvl 1
|
|
250
|
+10 AD
Punish talent acquired to buy
(Once 2nd or 3rd tier jungling equipment is purchased, the Punish talent will become Frostbite. Frostbite deals 1350~2750 true damage to a non-hero and slows them 50% for 2s)
If Frostbite hits an enemy hero, it deals 200~410 (+15 per hero level) true damage, and its non-hero damage and effect also spreads to a wildling nearby.
Passive - Hunter: Normal attacks / skills hitting the wildling will deal 45~115 additional true damage every 0.5s for 2s, and receive 20% more EXP from killing monsters.
Passive - Modest: When near an ally hero, the ally hero gains 100% gold and EXP from Minions, while you only gain 50%. This effect is removed after 4 minutes.
|
Lvl 2
|
|
750
|
+40 AP
(Grants Frostbite talent)
Passive - Hunter: Normal attacks / skills hitting the wildling will deal 60~172 additional true damage every 0.5s for 2s, and receive 35% more EXP from killing monsters.
Passive - Wild: Gain 3 AP and 30 Max Mana for every monster killed, max stack up to 20 times.
|
|
750
|
(Grants Frostbite talent)
(Passive - Modest effect)
Passive - Burn: Deal 50~78 magic damage to nearby enemies within 2.5m every second (deal 100% more damage to minions and monsters).
Passive - Hunter: Normal attacks / skills hitting the wildling will deal 60~172 additional true damage every 0.5s for 2s, and receive 35% more EXP from killing monsters.
Passive - Wild: Increase 20 Max HP for every monster killed, max stack up to 20 times.
|
|
750
|
+20 AD
(Grants Frostbite talent)
(Passive - Modest effect)
Passive - Hunter: Normal attacks / skills hitting the wildling will deal 60~172 additional true damage every 0.5s for 2s, and receive 35% more EXP from killing monsters.
Passive - Wild: Increase 1 AD for every monster killed, max stack up to 20 times.
|
|
750
|
+20 AD
(Grants Frostbite talent)
(Passive - Modest effect)
Passive - Hunter: Normal attacks / skills hitting the wildling will deal 60~172 additional true damage every 0.5s for 2s, and receive 35% more EXP from killing monsters.
Passive - Wild: Increase 0.8% Attack Speed for every monster killed, max stack up to 20 times.
|
Lvl 3
|
|
1750
|
+140 AP
+10% CD reduction
(Grants Frostbite talent)
(Passive - Modest effect)
(Passive - Hunter at Lv2 effect)
Passive - Elemental Power: After using a skill, the next normal attack in 5s deals additional (+0.35 AD) (+0.5 AP) magic damage, CD: 2s.
Passive - Wild: Gain 3 AP and 30 Max Mana for every monster killed, max stack up to 30 times.
This item should not be stacked with Omni Arms, Apocalypse, Frost Cape.
|
|
1750
|
+120 Armor
+600 Max HP
(Grants Frostbite talent)
(Passive - Modest effect)
(Passive - Hunter at Lv2 effect)
Passive - Burn: Deal (+2% self-max HP) magic damage to nearby enemies within 2.5m every second (deal 100% more damage to minions and monsters).
Passive - Wild: Increase 20 Max HP for every monster killed, max stack up to 30 times.
This item should not be stacked with Mantle of Ra.
|
|
1750
|
+80 AD
+10% CD reduction
(Grants Frostbite talent)
(Passive - Modest effect)
(Passive - Hunter at Lv2 effect)
Passive - Armor Smasher: +60 Armor Pierce.
Passive - Wild: Increase 1 AD for every monster killed, max stack up to 30 times.
|
|
1750
|
+30 AD
+20% Attack Speed
+10% Lifesteal
(Grants Frostbite talent)
(Passive - Modest effect)
(Passive - Hunter at Lv2 effect)
Passive - Fire Storm: Normal attacks place a mark on the target, dealing 15~19 magic damage each stack, up to 6 stacks. CD: 0.3s.
Passive - Wild: Increase 0.8% Attack Speed for every monster killed, max stack up to 30 times.
|
Support
|
Lvl 1
|
|
300
|
+5% Movement Speed
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals.
Passive - Up-and-Coming: If your gold is ranked at the 4/5 in your team, gain 6~10 Gold and EXP every 3s (+1 at 4/7/10/13 minutes of match).
Passive - Modest: The ally hero nearby earns 100% Gold and EXP from minions and monsters while you only get 40%. This effect will expire in 10 minutes.
|
Lvl 2
|
|
900
|
+400 Max HP
+5% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 40 Max HP.
|
|
900
|
+40 AP
+5% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AP.
|
|
900
|
+20 AD
+5% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 2 AD.
|
Lvl 3
|
|
1200
|
+400 Max HP
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Active - Barrier: Grant you and ally heroes within 8m range a shield that absorbs 880~2000 damage for 2s, CD: 60s.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP.
|
|
1200
|
+400 Max HP
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Active - Magic Eye: Gain True Vision of your surroundings for 4s, and grant nearby allies a 40% movement speed bonus that diminishes over 2s. CD: 45s.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP.
|
|
1200
|
+400 Max HP
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Active - Annihilation: Shoot magic missiles at the lowest-HP heroes in range, dealing (+10% target's max HP) true damage and slowing them 30% for 1s. CD: 45s.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP.
|
Mother Earth Cleansing
|
1200
|
+400 Max HP
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Active - Cleansing: Dissolve control effects from nearby allies, also grant them immunity of control for 0.5s, and heal 550~1250 HP over 1s. CD: 90s.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP.
|
|
1200
|
+400 Max HP
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Passive - Elemental Affinity: +50 Armor.
Passive - Genesis Protection: +88~200 Armor and +66~150 Magic Armor for yourself and nearby allies within 6m.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP.
|
Tidal Force Barrier
|
1200
|
+40 AP
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Active - Barrier: Grant you and ally heroes within 8m range a shield that absorbs 880~2000 damage for 2s, CD: 60s.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP.
|
Tidal Force Magic Eye
|
1200
|
+40 AP
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Active - Magic Eye: Gain True Vision of your surroundings for 4s, and grant nearby allies a 40% movement speed bonus that diminishes over 2s. CD: 45s.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP.
|
Tidal Force Eradicate
|
1200
|
+40 AP
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Active - Annihilation: Shoot magic missiles at the lowest-HP heroes in range, dealing (+10% target's max HP) true damage and slowing them 30% for 1s. CD: 45s.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP.
|
Tidal Force Cleansing
|
1200
|
+40 AP
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Active - Cleansing: Dissolve control effects from nearby allies, also grant them immunity of control for 0.5s, and heal 550~1250 HP over 1s. CD: 90s.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP.
|
Tidal Force Genesis
|
1200
|
+40 AP
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Passive - Elemental Affinity: +5% Damage Dealt.
Passive - Genesis Protection: +88~200 Armor and +66~150 Magic Armor for yourself and nearby allies within 6m.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP.
|
Wildfire Barrier
|
1200
|
+30 AD
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Active - Barrier: Grant you and ally heroes within 8m range a shield that absorbs 880~2000 damage for 2s, CD: 60s.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD.
|
Wildfire Magic Eye
|
1200
|
+30 AD
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Active - Magic Eye: Gain True Vision of your surroundings for 4s, and grant nearby allies a 40% movement speed bonus that diminishes over 2s. CD: 45s.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD.
|
Wildfire Eradicate
|
1200
|
+30 AD
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Active - Annihilation: Shoot magic missiles at the lowest-HP heroes in range, dealing (+10% target's max HP) true damage and slowing them 30% for 1s. CD: 45s.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD.
|
Wildfire Cleansing
|
1200
|
+30 AD
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Active - Cleansing: Dissolve control effects from nearby allies, also grant them immunity of control for 0.5s, and heal 550~1250 HP over 1s. CD: 90s.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD.
|
Wildfire Genesis
|
1200
|
+30 AD
+10% CD reduction
+5% Movement Speed
(Passive - Up-and-Coming effect)
(Passive - Modest effect)
Passive - Elemental Affinity: +5% Damage Dealt.
Passive - Genesis Protection: +88~200 Armor and +66~150 Magic Armor for yourself and nearby allies within 6m.
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD.
|