Flash

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The Fastest Man Alive

Flash
Flash
Specs
Flash
Class: Mage
Role: Mobility / Initiator
Stats
 Lvl 1  Gain Lvl 15
HP 3292 +198.5 6014
Mana 0 +0 490
Attack Damage 171 +0 140.2
Attack Speed 0% +0% 0%
Armor 85 +12.4 336.8
Magic Defense 50 +7.6 169
HP / 5 sec 46 +0 51
Mana / 5 sec 17 +0 0
Movement Speed 400
Attack Range Melee
Spotlight Video

Introduction[edit | edit source]

The Flash deals magic damage, yet has strong melee and super maneuver ability; allowing him to assassinate enemies from afar. There's no escape from the Flash.

Story[edit | edit source]

Barry Allen was always moving a mile a minute—no one could ever get him to slow down. That changed the day his mother was murdered. Once a hyperactive kid who drove his teachers crazy, Barry’s energy was harnessed into a single-minded focus to find his mother’s true killer. His drive for justice led to a career as a forensic scientist, and he was completely absorbed by his work.

When a freak lightning bolt hit his lab, Barry was imbued with the power of super-speed, becoming the Flash. Now, he races up buildings, across oceans, and around the world to stop those who transgress against justice. With his ability to run at near light-speeds, Barry has discovered the ultimate adrenaline rush. Through determination and concentration, the Flash has been able to learn how to phase through objects, create sonic booms with the snap of his fingers—and never lose a race. But the Flash’s abilities were put to the ultimate test by an unexpected event. As he attempted to save a group of children from a school fire, the Flash pushed his abilities to the limit, moving so fast that he approached the horizon of the speed of light. As part of his successful rescue of the children, the Flash tapped into the very heart of the Speed Force—the mysterious extra-dimensional energy that powered his abilities—and found himself swept into the Speed Force itself.

Awash in the flowing, morphing, hyper-dimensional currents of the Speed Force, the Flash catapulted through several alternate realities, until he found himself in a magical land called Athanor. At first, the Flash lamented being marooned in this perilous realm, but soon discovered that where the Speed Force is concerned, there are no coincidences. In Athanor, the Flash discovered that the Speed Force was being syphoned into Athanor by one of the Lokheim generals—resulting in the catastrophe that kept him trapped in Athanor.

The Flash has joined up with the rest of the Justice League members to uncover the mysteries of Athanor and restore the Speed Force. As he embarks on his quest, the Flash may uncover the true nature of his abilities—and this discovery will have ramifications not only for his own abilities, but for all the speedsters who have ever merged with the Speed Force.

Skills[edit | edit source]

Icon Name Description Type
Cyclone.png Cyclone The Flash takes off in a circle and creates a cyclone, dealing 80 (+0) magic damage to surrounding enemies for 2 seconds. While he is generating the cyclone, The Flash cannot be targeted by abilities and can move the cyclone's position at 40% of his movement speed. 2 seconds later when The Flash stops, the vacuum from the cyclone pulls in surrounding enemies dealing 400 magic damage. Magic

Control

Attribute Lvl 1 Lvl 2 Lvl 3
Base Damage 720 900 1080
Vacuum Damage 400 600 800
Cooldown 60 55 50
Mach Punch.png Mach Punch The Flash channels the speed force and punches an enemy 5 times within 0.8 seconds, dealing 120 (+0) magic damage every time. The last punch deals double damage and when it hits an enemy, grants The Flash a 40% movement speed increase for 2 seconds. Magic
Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 120 150 180 210 240 270
Cooldown 8 7.4 6.8 6.2 5.6 5
Super Speed.png Super Speed After a short charge up, The Flash dashes forward dealing 200 (+0) magic damage to all enemies in his path. The Flash cannot be controlled while dashing and can cancel the dash by using another ability.

When The Flash reaches his destination, he can activate the skill again to return to where he started, dealing 200 50. Enemies damaged by the initial dash are dealt an additional 300 50.

Magic
Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 200 220 240 260 280 300
Additional Damage 300 330 360 390 420 450
Cooldown 10 9.4 8.8 8.2 7.6 7
Sonic Boom.png Sonic Boom Every time The Flash moves 4 units, he will receive one stack of speed force. Upon reaching 10 stacks, The Flash will activate the speed force, strengthening his next normal attack while dashing forward. He also temporarily reduces his target's speed by 50% and deals (+0) magic damage . When he hits his target, he gains a shield of 350 (+0). Magic Control

Hero Guide[edit | edit source]

The Flash deals additional damage when both dashes of the Super Speed hit, so you can do some serious damage if you plan ahead and time it right with Sonicboom.


Position: Mid Lane
Advantages: Insane Mobility and Poke, High carry potential, really good roamer, super annoying.
Disadvantages: Squishy, low ult damage, assassin can wait at his original destination and surprise him.
Playstyle: Farm, Aggresive
Counter: Zephys, Superman, Nakroth
Arcana: Violate, Benevolence, Flurry


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Videos[edit | edit source]

See also[edit | edit source]