Jinnar

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Jinnar
Jinnar profile.png
The Incorruptible
Statistics
Max HP: 3122
Armor: 98 / 0%
Magic Defense: 50 / 7.6%
Attack Damage: 163
Ability Power: 0
Max Mana: 490
Movement Speed: 300
Magic Pierce: 0 / %
Attack Speed: 0
Critical Chance: 0
Critical Damage: 200
Life Steal: 0
Magic Life Steal: 0
Cooldown Speed: 0
Attack Range: Long Range
Resistance: 0
HP Per 5 Seconds: 44
Mana Per 5 Seconds: 17
Regen Energy Per 5 seconds: 0

Jinnar is one of the Heroes in the game Arena of Valor.

Skills[edit | edit source]

Icon Name Description Cooldown Mana Cost
1 battering-beads.png Battering Beads Jinnar uses his spirit orbs to attack up to 2 nearby enemies, dealing x (+x) magic damage. With each hit, the spirit orb bounces to nearby enemies up to 2 times. If an enemy is already hit once, subsequent hits only deal 30% damage. 7 80
Ult nirvana.png Nirvana Jinnar evokes the power of his spirit orbs to attack nearby enemies 10 times over 5 seconds, dealing 170 (+0) magic damage per hit. When using this ability, Jinnar gains 15% damage reduction plus 5% for each nearby hero for 5 seconds, and 80% movement bonus that gradually weakens over 2.5 seconds. 36 140
Passive samsara.png Samsara After Jinnar uses his spirit orbs four times (normal attacks or abilities), the next normal attack will fire a spirit orb with a penetrating effect to deal x (+x) magic damage.
2 sutra-of-pain.png Sutra of Pain Jinnar creates a spirit orb formation and deals x (+x) magic damage to nearby enemies, slowing their movement speed by x% for 2 seconds. 12 70

Lore[edit | edit source]

The Spirit Orbs, the fragile and powerful family heirlooms that protected Jinnar's family, also put them in harm's way. Jinnar's ancestors solely relied on the orbs' power to defend themselves and to defeat the demons of Hell. 

It was an infinite battle that never ceased. The more the orbs were exposed to dark forces in battle, the more they became tainted with evil. In order to seal the orbs, Jinnar's ancestors sacrificed their souls to protect future generations. 

The war against the dark forces inevitably continued and the seal loosened throughout the battles, making it vulnerable to be tainted by evil again. Jinnar took it upon himself to travel to the Temple of Light, a sanctuary in which the orbs would be safe. 

En route to the temple, the traces of evil within the orbs emitted dark energies to Hell, drawing the attention of Maloch the Merciless. Instantaneously, Jinnar was captured by his minions. In that critical moment, outnumbered and badly injured, Jinnar was convinced he was deprived of hope, and that, resistance was futile... until something awakened within the orbs. 

The remaining soul energy from his ancestors was awakened, leading Jinnar to victory. Jinnar attained all of his knowledge regarding the orbs shortly thereafter, for he had heard the ancient stories of their capabilities but had never seen them firsthand. The orbs would finally be delivered to the temple. 

Using his spiritual powers, control, and knowledge over the Spirit Orbs, he gained unanimous approval from the temple to protect them. A newfound desire to grow stronger in order to better protect the orbs and future generations sparked. Lauriel aided him in practicing advanced Zen techniques, which he painfully withstood without uttering a word. Jinnar knew that the purifying power of the light obtained from the advanced Zen techniques could completely cleanse the orbs of their dark energy. 

See also[edit | edit source]