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The Silent Dissenter

"Different targets require different methods."

Thorne
Thorne
Specs
Thorne
Class: Marksman
Role: Harass
Stats
Gold: 18888
Vouchers: 1199
Base HP: 3088
Armor: 130 / 17.8%
Magic Defense: 80 / 11.7%
Attack Damage: 160
Ability Power: 0
Armor Pierce: 0 / 0%
Magic Pierce: 0 / 0 %
Attack Speed: 0 %
Critical Chance: 0 %
Critical Damage: 200 %
Life Steal: 0 %
Magic Life Steal: 0 %
Movement Speed: 360
Cooldown Speed: 0 %
Attack Range: Ranged
Resistance: 0 %
HP Per 5 Seconds: 60
Spotlight Video


102nd Hero

Profile[ | ]

  • Date of Birth: 11/07
  • Birth Place: Free Federation
  • Height: 174cm
  • Age: Unconfirmed

Biography[ | ]

Thorne was born to a wealthy, prominent family in Kazell and excelled early due to his excellent family background, extensive education, and a healthy dose of natural talent. But this young prodigy had a secret, one he learned from his parents on his sixth birthday. Both of them confirmed that they were high-ranking members of an organization called the Shadow Hand.

Of course, even before that conversation, Thorne had suspected something. The air of secrecy in the house, the mysterious guests who came calling, and the bloody stories his parents told him about humans being slaughtered by other races made things way too obvious.

Naturally, Thorne followed in his parents' footsteps, and under their guidance, he joined the Shadow Hand. He rigorously studied the organization's tenets and was even allowed to perform important duties.

But as Thorne learned more about the Shadow Hand, he started having more and more doubts about the organization and its methods.

The Shadow Hand was prestigious, and its wealth and power inspiring, but Thorne did not believe that that was enough to achieve its lofty goal.

Faced with inevitable failure, Thorne considered the possibility of leaving the organization. However, after viewing the problem from every possible angle, he gave up on his unwise plan as the Shadow Hand did not allow traitors to live. Thorne's power mainly originated from his parents. He had no way of going up against such a leviathan.

Conflicted in his mind, he isolated himself within the organization. His day-to-day performance remained outstanding, for his clever mind could solve any problem. At the same time, however, he began to amass power behind the scenes. He developed an underground information network that was associated with the Shadow Hand but loyal to him alone. In the Abyssal laboratories of the Shadow Hand, he found a living piece of an Abyssal demon. After awakening it and forging a contract with it, he became the master of the Demon Gun, a strange-looking magical firearm.

Years later, thanks to the Demon Gun and his ever-growing information network, Thorne has assumed a false identity and become an active player in Kazell's underworld. No one suspected that this famous leader was only an underage student.

Relationships[ | ]

Skills[ | ]

Icon Name Description Cooldown Mana Cost Type
Demonic Law (Passive) Thorne's skills do not benefit from cooldown reductions. Every 1% of cooldown reduction increases his attack damage by 4. Thorne's normal attacks only deal 80% attack damage.
Attribute Lvl. 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Cooldown

Reduction

50% 60% 70% 80% 90% 100%
Damage Boost
Magical Bullets Thorne chooses one of his three bullets to boost his next normal attack. 1/2/3

magic bullets cost 0/20/40 energy.

When energy is insufficient, the skill enters cooldown (4s for 2 bullets, 8s for 3 bullets). Energy is fully restored at the end of the cooldown.


Purple: Deals additional magic damage equal to 2/3/4% of the target's max HP (+0.5/0.75/1% for every 100 attack damage) and cannot trigger critical hits. Purple bullets deal 30/45/60 (+10/15/20 every level) (+20/30/40% additional attack damage) magic damage to non-hero targets.


Yellow: Reduces target's movement speed by 30/45/60% for 0.5/0.75/1s.


Blue: Deals an additional 40/60/80% attack damage (+8/12/16%/Lv.) physical damage to enemies within 3/4.5/6m of the target (cannot trigger critical hits).


Kills or assists will reduce skill 2's cooldown by 50%.


Canceling the skill will clear all bullets.

8s 0 Special Damage Boost
Shooter Possession Thorne quickly moves in the target direction while increasing the range of his next

normal attack within 3s without consuming energy.

Purple: Deals true damage equal to 2/3/4% of the target's max HP (+0.5/0.75/1% for every 100 additional attack damage) and cannot trigger critical hits. Purple bullets deal 30/45/60 (+10/15/20 every level (+20/30/40% additional attack damage) true damage to non-hero targets.


Yellow: Stuns for 0.5/0.75/1s.

Green: Deals an additional 80/120/160% attack damage (+16/24/32%/Lv.) physical damage to targets within 3/4.5/6m (cannot trigger critical hits).

If magic bullets are not loaded, skill 1's cooldown will be reset, full energy will be restored, and the last bullet sequence will be duplicated

12s 0 Movement Special
Fatal Attack After 1s, Thorne deals 300 (+125%of AD) physical damage to enemies in front of him in a huge rectangle. Enemies in the center of this area will take double damage 40s 0 Physical, Area Damage

Armory[ | ]

Equipment[ | ]

coming soon


Position: coming soon
Advantages: coming soon
Disadvantages: coming soon
Playstyle: coming soon
Counter: coming soon
Arcana: coming soon


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Arcana[ | ]

Enchantment[ | ]

Strategies[ | ]

Skins[ | ]

  • Soldier's Fortune
  • Gizmo Gadget
  • Crimson Talon

Videos[ | ]

Balance changes[ | ]

Trivia[ | ]

  • DDth Month YYYY — introduction of HERO.

See also[ | ]

References[ | ]


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